มอดูล:languages
- The following documentation is located at มอดูล:languages/documentation. [edit]
- Useful links: subpage list • links • transclusions • testcases • sandbox
This module is used to retrieve and manage the languages that can have Wiktionary entries, and the information associated with them. See Wiktionary:Languages for more information.
For the languages and language varieties that may be used in etymologies, see Module:etymology languages. For language families, which sometimes also appear in etymologies, see Module:families.
This module provides access to other modules. To access the information from within a template, see Module:languages/templates.
The information itself is stored in the various data modules that are subpages of this module. These modules should not be used directly by any other module, the data should only be accessed through the functions provided by this module.
Data submodules:
- Two-letter codes
- Three-letter codes by their first letter: a b c d e f g h i j k l m n o p q r s t u v w x y z
- Longer codes containing hyphens (
-
)
Extra data submodules (for less frequently used data):
- Two-letter codes
- Three-letter codes by their first letter: a b c d e f g h i j k l m n o p q r s t u v w x y z
- Longer codes containing hyphens (
-
)
Finding and retrieving languages
แก้ไขThe module exports a number of functions that are used to find languages.
Language objects
แก้ไขA Language
object is returned from one of the functions above. It is a Lua representation of a language and the data associated with it. It has a number of methods that can be called on it, using the :
syntax. For example:
local m_languages = require("Module:languages")
local lang = m_languages.getByCode("fr")
local name = lang:getCanonicalName()
-- "name" will now be "French"
Error function
แก้ไขSubpages
แก้ไขSee also
แก้ไข--[=[
This module implements fetching of language-specific information and processing text in a given language.
There are two types of languages: full languages and etymology-only languages. The essential difference is that only
full languages appear in L2 headings in vocabulary entries, and hence categories like [[:Category:French nouns]] exist
only for full languages. Etymology-only languages have either a full language or another etymology-only language as
their parent (in the parent-child inheritance sense), and for etymology-only languages with another etymology-only
language as their parent, a full language can always be derived by following the parent links upwards. For example,
"Canadian French", code 'fr-CA', is an etymology-only language whose parent is the full language "French", code 'fr'.
An example of an etymology-only language with another etymology-only parent is "Northumbrian Old English", code
'ang-nor', which has "Anglian Old English", code 'ang-ang' as its parent; this is an etymology-only language whose
parent is "Old English", code "ang", which is a full language. (This is because Northumbrian Old English is considered
a variety of Anglian Old English.) Sometimes the parent is the "Undetermined" language, code 'und'; this is the case,
for example, for "substrate" languages such as "Pre-Greek", code 'qsb-grc', and "the BMAC substrate", code 'qsb-bma'.
It is important to distinguish language ''parents'' from language ''ancestors''. The parent-child relationship is one
of containment, i.e. if X is a child of Y, X is considered a variety of Y. On the other hand, the ancestor-descendant
relationship is one of descent in time. For example, "Classical Latin", code 'la-cla', and "Late Latin", code 'la-lat',
are both etymology-only languages with "Latin", code 'la', as their parents, because both of the former are varieties
of Latin. However, Late Latin does *NOT* have Classical Latin as its parent because Late Latin is *not* a variety of
Classical Latin; rather, it is a descendant. There is in fact a separate 'ancestors' field that is used to express the
ancestor-descendant relationship, and Late Latin's ancestor is given as Classical Latin. It is also important to note
that sometimes an etymology-only language is actually the conceptual ancestor of its parent language. This happens,
for example, with "Old Italian" (code 'roa-oit'), which is an etymology-only variant of full language "Italian" (code
'it'), and with "Old Latin" (code 'itc-ola'), which is an etymology-only variant of Latin. In both cases, the full
language has the etymology-only variant listed as an ancestor. This allows a Latin term to inherit from Old Latin
using the {{tl|inh}} template (where in this template, "inheritance" refers to ancestral inheritance, i.e. inheritance
in time, rather than in the parent-child sense); likewise for Italian and Old Italian.
Full languages come in three subtypes:
* {regular}: This indicates a full language that is attested according to [[WT:CFI]] and therefore permitted in the
main namespace. There may also be reconstructed terms for the language, which are placed in the
{Reconstruction} namespace and must be prefixed with * to indicate a reconstruction. Most full languages
are natural (not constructed) languages, but a few constructed languages (e.g. Esperanto and Volapük,
among others) are also allowed in the mainspace and considered regular languages.
* {reconstructed}: This language is not attested according to [[WT:CFI]], and therefore is allowed only in the
{Reconstruction} namespace. All terms in this language are reconstructed, and must be prefixed with
*. Languages such as Proto-Indo-European and Proto-Germanic are in this category.
* {appendix-constructed}: This language is attested but does not meet the additional requirements set out for
constructed languages ([[WT:CFI#Constructed languages]]). Its entries must therefore be in
the Appendix namespace, but they are not reconstructed and therefore should not have *
prefixed in links. Most constructed languages are of this subtype.
Both full languages and etymology-only languages have a {Language} object associated with them, which is fetched using
the {getByCode} function in [[Module:languages]] to convert a language code to a {Language} object. Depending on the
options supplied to this function, etymology-only languages may or may not be accepted, and family codes may be
accepted (returning a {Family} object as described in [[Module:families]]). There are also separate {getByCanonicalName}
functions in [[Module:languages]] and [[Module:etymology languages]] to convert a language's canonical name to a
{Language} object (depending on whether the canonical name refers to a full or etymology-only language).
Textual strings belonging to a given language come in several different ''text variants'':
# The ''input text'' is what the user supplies in wikitext, in the parameters to {{tl|m}}, {{tl|l}}, {{tl|ux}},
{{tl|t}}, {{tl|lang}} and the like.
# The ''display text'' is the text in the form as it will be displayed to the user. This can include accent marks that
are stripped to form the entry text (see below), as well as embedded bracketed links that are variously processed
further. The display text is generated from the input text by applying language-specific transformations; for most
languages, there will be no such transformations. Examples of transformations are bad-character replacements for
certain languages (e.g. replacing 'l' or '1' to [[palochka]] in certain languages in Cyrillic); and for Thai and
Khmer, converting space-separated words to bracketed words and resolving respelling substitutions such as [กรีน/กฺรีน],
which indicate how to transliterate given words.
# The ''entry text'' is the text in the form used to generate a link to a Wiktionary entry. This is usually generated
from the display text by stripping certain sorts of diacritics on a per-language basis, and sometimes doing other
transformations. The concept of ''entry text'' only really makes sense for text that does not contain embedded links,
meaning that display text containing embedded links will need to have the links individually processed to get
per-link entry text in order to generate the resolved display text (see below).
# The ''resolved display text'' is the result of resolving embedded links in the display text (e.g. converting them to
two-part links where the first part has entry-text transformations applied, and adding appropriate language-specific
fragments) and adding appropriate language and script tagging. This text can be passed directly to MediaWiki for
display.
# The ''source translit text'' is the text as supplied to the language-specific {transliterate()} method. The form of
the source translit text may need to be language-specific, e.g Thai and Khmer will need the full unprocessed input
text, whereas other languages may need to work off the display text. [FIXME: It's still unclear to me how embedded
bracketed links are handled in the existing code.] In general, embedded links need to be removed (i.e. converted to
their "bare display" form by taking the right part of two-part links and removing double brackets), but when this
happens is unclear to me [FIXME]. Some languages have a chop-up-and-paste-together scheme that sends parts of the
text through the transliterate mechanism, and for others (those listed in {contiguous_substition} in
[[Module:languages/data]]) they receive the full input text, but preprocessed in certain ways. (The wisdom of this is
still unclear to me.)
# The ''transliterated text'' (or ''transliteration'') is the result of transliterating the source translit text.
Unlike for all the other text variants except the transcribed text, it is always in the Latin script.
# The ''transcribed text'' (or ''transcription'') is the result of transcribing the source translit text, where
"transcription" here means a close approximation to the phonetic form of the language in languages (e.g. Akkadian,
Sumerian, Ancient Egyptian, maybe Tibetan) that have a wide difference between the written letters and spoken form.
Unlike for all the other text variants other than the transliterated text, it is always in the Latin script.
Currently, the transcribed text is always supplied manually be the user; there is no such thing as a
{lua|transcribe()} method on language objects.
# The ''sort key'' is the text used in sort keys for determining the placing of pages in categories they belong to. The
sort key is generated from the pagename or a specified ''sort base'' by lowercasing, doing language-specific
transformations and then uppercasing the result. If the sort base is supplied and is generated from input text, it
needs to be converted to display text, have embedded links removed (i.e. resolving them to their right side if they
are two-part links) and have entry text transformations applied.
# There are other text variants that occur in usexes (specifically, there are normalized variants of several of the
above text variants), but we can skip them for now.
The following methods exist on {Language} objects to convert between different text variants:
# {makeDisplayText}: This converts input text to display text.
# {lua|makeEntryName}: This converts input or display text to entry text. [FIXME: This needs some rethinking. In
particular, {lua|makeEntryName} is sometimes called on display text (in some paths inside of [[Module:links]]) and
sometimes called on input text (in other paths inside of [[Module:links]], and usually from other modules). We need
to make sure we don't try to convert input text to display text twice, but at the same time we need to support
calling it directly on input text since so many modules do this. This means we need to add a parameter indicating
whether the passed-in text is input or display text; if that former, we call {lua|makeDisplayText} ourselves.]
# {lua|transliterate}: This appears to convert input text with embedded brackets removed into a transliteration.
[FIXME: This needs some rethinking. In particular, it calls {lua|processDisplayText} on its input, which won't work
for Thai and Khmer, so we may need language-specific flags indicating whether to pass the input text directly to the
language transliterate method. In addition, I'm not sure how embedded links are handled in the existing translit code;
a lot of callers remove the links themselves before calling {lua|transliterate()}, which I assume is wrong.]
# {lua|makeSortKey}: This converts entry text (?) to a sort key. [FIXME: Clarify this.]
]=]
local export = {}
local debug_track_module = "Module:debug/track"
local families_module = "Module:families"
local json_module = "Module:JSON"
local language_like_module = "Module:language-like"
local load_module = "Module:load"
local scripts_module = "Module:scripts"
local string_encode_entities_module = "Module:string/encode entities"
local string_utilities_module = "Module:string utilities"
local table_module = "Module:table"
local utilities_module = "Module:utilities"
local wikimedia_languages_module = "Module:wikimedia languages"
local mw = mw
local string = string
local table = table
local char = string.char
local concat = table.concat
local find = string.find
local floor = math.floor
local get_by_code -- Defined below.
local get_data_module_name -- Defined below.
local get_extra_data_module_name -- Defined below.
local getmetatable = getmetatable
local gmatch = string.gmatch
local gsub = string.gsub
local insert = table.insert
local ipairs = ipairs
local make_object -- Defined below.
local match = string.match
local next = next
local pairs = pairs
local remove = table.remove
local require = require
local select = select
local setmetatable = setmetatable
local type = type
local unstrip = mw.text.unstrip
-- Loaded as needed by findBestScript.
local Hans_chars
local Hant_chars
--[==[
Loaders for functions in other modules, which overwrite themselves with the target function when called. This ensures modules are only loaded when needed, retains the speed/convenience of locally-declared pre-loaded functions, and has no overhead after the first call, since the target functions are called directly in any subsequent calls.]==]
local function check_object(...)
check_object = require(utilities_module).check_object
return check_object(...)
end
local function debug_track(...)
debug_track = require(debug_track_module)
return debug_track(...)
end
local function decode_entities(...)
decode_entities = require(string_utilities_module).decode_entities
return decode_entities(...)
end
local function decode_uri(...)
decode_uri = require(string_utilities_module).decode_uri
return decode_uri(...)
end
local function deep_copy(...)
deep_copy = require(table_module).deepCopy
return deep_copy(...)
end
local function encode_entities(...)
encode_entities = require(string_encode_entities_module)
return encode_entities(...)
end
local function get_script(...)
get_script = require(scripts_module).getByCode
return get_script(...)
end
local function find_best_script_without_lang(...)
find_best_script_without_lang = require(scripts_module).findBestScriptWithoutLang
return find_best_script_without_lang(...)
end
local function get_family(...)
get_family = require(families_module).getByCode
return get_family(...)
end
local function get_plaintext(...)
get_plaintext = require(utilities_module).get_plaintext
return get_plaintext(...)
end
local function get_wikimedia_lang(...)
get_wikimedia_lang = require(wikimedia_languages_module).getByCode
return get_wikimedia_lang(...)
end
local function keys_to_list(...)
keys_to_list = require(table_module).keysToList
return keys_to_list(...)
end
local function list_to_set(...)
list_to_set = require(table_module).listToSet
return list_to_set(...)
end
local function load_data(...)
load_data = require(load_module).load_data
return load_data(...)
end
local function make_family_object(...)
make_family_object = require(families_module).makeObject
return make_family_object(...)
end
local function pattern_escape(...)
pattern_escape = require(string_utilities_module).pattern_escape
return pattern_escape(...)
end
local function remove_duplicates(...)
remove_duplicates = require(table_module).removeDuplicates
return remove_duplicates(...)
end
local function replacement_escape(...)
replacement_escape = require(string_utilities_module).replacement_escape
return replacement_escape(...)
end
local function safe_require(...)
safe_require = require(load_module).safe_require
return safe_require(...)
end
local function shallow_copy(...)
shallow_copy = require(table_module).shallowCopy
return shallow_copy(...)
end
local function split(...)
split = require(string_utilities_module).split
return split(...)
end
local function to_json(...)
to_json = require(json_module).toJSON
return to_json(...)
end
local function u(...)
u = require(string_utilities_module).char
return u(...)
end
local function ugsub(...)
ugsub = require(string_utilities_module).gsub
return ugsub(...)
end
local function ulen(...)
ulen = require(string_utilities_module).len
return ulen(...)
end
local function ulower(...)
ulower = require(string_utilities_module).lower
return ulower(...)
end
local function umatch(...)
umatch = require(string_utilities_module).match
return umatch(...)
end
local function uupper(...)
uupper = require(string_utilities_module).upper
return uupper(...)
end
local function track(page)
debug_track("languages/" .. page)
return true
end
local function normalize_code(code)
return load_data("Module:languages/data").aliases[code] or code
end
-- Convert risky characters to HTML entities, which minimizes interference once returned (e.g. for "sms:a", "<!-- -->" etc.).
local function escape_risky_characters(text)
-- Spacing characters in isolation generally need to be escaped in order to be properly processed by the MediaWiki software.
if umatch(text, "^%s*$") then
return encode_entities(text, text)
end
return encode_entities(text, "!#%&*+/:;<=>?@[\\]_{|}")
end
-- Temporarily convert various formatting characters to PUA to prevent them from being disrupted by the substitution process.
local function doTempSubstitutions(text, subbedChars, keepCarets, noTrim)
-- Clone so that we don't insert any extra patterns into the table in package.loaded. For some reason, using require seems to keep memory use down; probably because the table is always cloned.
local patterns = shallow_copy(require("Module:languages/data/patterns"))
if keepCarets then
insert(patterns, "((\\+)%^)")
insert(patterns, "((%^))")
end
-- Ensure any whitespace at the beginning and end is temp substituted, to prevent it from being accidentally trimmed. We only want to trim any final spaces added during the substitution process (e.g. by a module), which means we only do this during the first round of temp substitutions.
if not noTrim then
insert(patterns, "^([\128-\191\244]*(%s+))")
insert(patterns, "((%s+)[\128-\191\244]*)$")
end
-- Pre-substitution, of "[[" and "]]", which makes pattern matching more accurate.
text = gsub(text, "%f[%[]%[%[", "\1")
:gsub("%f[%]]%]%]", "\2")
local i = #subbedChars
for _, pattern in ipairs(patterns) do
-- Patterns ending in \0 stand are for things like "[[" or "]]"), so the inserted PUA are treated as breaks between terms by modules that scrape info from pages.
local term_divider
pattern = gsub(pattern, "%z$", function(divider)
term_divider = divider == "\0"
return ""
end)
text = gsub(text, pattern, function(...)
local m = {...}
local m1New = m[1]
for k = 2, #m do
local n = i + k - 1
subbedChars[n] = m[k]
local byte2 = floor(n / 4096) % 64 + (term_divider and 128 or 136)
local byte3 = floor(n / 64) % 64 + 128
local byte4 = n % 64 + 128
m1New = gsub(m1New, pattern_escape(m[k]), "\244" .. char(byte2) .. char(byte3) .. char(byte4), 1)
end
i = i + #m - 1
return m1New
end)
end
text = gsub(text, "\1", "%[%[")
:gsub("\2", "%]%]")
return text, subbedChars
end
-- Reinsert any formatting that was temporarily substituted.
local function undoTempSubstitutions(text, subbedChars)
for i = 1, #subbedChars do
local byte2 = floor(i / 4096) % 64 + 128
local byte3 = floor(i / 64) % 64 + 128
local byte4 = i % 64 + 128
text = gsub(text, "\244[" .. char(byte2) .. char(byte2+8) .. "]" .. char(byte3) .. char(byte4), replacement_escape(subbedChars[i]))
end
text = gsub(text, "\1", "%[%[")
:gsub("\2", "%]%]")
return text
end
-- Check if the raw text is an unsupported title, and if so return that. Otherwise, remove HTML entities. We do the pre-conversion to avoid loading the unsupported title list unnecessarily.
local function checkNoEntities(self, text)
local textNoEnc = decode_entities(text)
if textNoEnc ~= text and load_data("Module:links/data").unsupported_titles[text] then
return text
else
return textNoEnc
end
end
-- If no script object is provided (or if it's invalid or None), get one.
local function checkScript(text, self, sc)
if not check_object("script", true, sc) or sc:getCode() == "None" then
return self:findBestScript(text)
else
return sc
end
end
local function normalize(text, sc)
text = sc:fixDiscouragedSequences(text)
return sc:toFixedNFD(text)
end
local function doSubstitutions(self, text, sc, substitution_data, function_name, recursed)
local fail, cats = nil, {}
-- If there are language-specific substitutes given in the data module, use those.
if type(substitution_data) == "table" then
-- If a script is specified, run this function with the script-specific data before continuing.
local sc_code = sc:getCode()
if substitution_data[sc_code] then
text, fail, cats = doSubstitutions(self, text, sc, substitution_data[sc_code], function_name, true)
-- Hant, Hans and Hani are usually treated the same, so add a special case to avoid having to specify each one separately.
elseif sc_code:match("^Han") and substitution_data.Hani then
text, fail, cats = doSubstitutions(self, text, sc, substitution_data.Hani, function_name, true)
-- Substitution data with key 1 in the outer table may be given as a fallback.
elseif substitution_data[1] then
text, fail, cats = doSubstitutions(self, text, sc, substitution_data[1], function_name, true)
end
-- Iterate over all strings in the "from" subtable, and gsub with the corresponding string in "to". We work with the NFD decomposed forms, as this simplifies many substitutions.
if substitution_data.from then
for i, from in ipairs(substitution_data.from) do
-- Normalize each loop, to ensure multi-stage substitutions work correctly.
text = sc:toFixedNFD(text)
text = ugsub(text, sc:toFixedNFD(from), substitution_data.to[i] or "")
end
end
if substitution_data.remove_diacritics then
text = sc:toFixedNFD(text)
-- Convert exceptions to PUA.
local remove_exceptions, substitutes = substitution_data.remove_exceptions
if remove_exceptions then
substitutes = {}
local i = 0
for _, exception in ipairs(remove_exceptions) do
exception = sc:toFixedNFD(exception)
text = ugsub(text, exception, function(m)
i = i + 1
local subst = u(0x80000 + i)
substitutes[subst] = m
return subst
end)
end
end
-- Strip diacritics.
text = ugsub(text, "[" .. substitution_data.remove_diacritics .. "]", "")
-- Convert exceptions back.
if remove_exceptions then
text = text:gsub("\242[\128-\191]*", substitutes)
end
end
elseif type(substitution_data) == "string" then
-- If there is a dedicated function module, use that.
local module = safe_require("Module:" .. substitution_data)
if module then
if function_name == "tr" then
text, fail, cats = module[function_name](text, self:getCode(), sc:getCode())
else
text, fail, cats = module[function_name](sc:toFixedNFD(text), self:getCode(), sc:getCode())
end
else
error("Substitution data '" .. substitution_data .. "' does not match an existing module.")
end
end
-- Don't normalize to NFC if this is the inner loop or if a module returned nil.
if recursed or not text then
return text, fail, cats
end
-- Fix any discouraged sequences created during the substitution process, and normalize into the final form.
return sc:toFixedNFC(sc:fixDiscouragedSequences(text)), fail, cats
end
-- Split the text into sections, based on the presence of temporarily substituted formatting characters, then iterate over each one to apply substitutions. This avoids putting PUA characters through language-specific modules, which may be unequipped for them.
local function iterateSectionSubstitutions(text, subbedChars, keepCarets, self, sc, substitution_data, function_name)
local fail, cats, sections = nil, {}
-- See [[Module:languages/data]].
if not find(text, "\244") or load_data("Module:languages/data").contiguous_substitution[self._code] then
sections = {text}
else
sections = split(text, "\244[\128-\143][\128-\191]*", true)
end
for _, section in ipairs(sections) do
-- Don't bother processing empty strings or whitespace (which may also not be handled well by dedicated modules).
if gsub(section, "%s+", "") ~= "" then
local sub, sub_fail, sub_cats = doSubstitutions(self, section, sc, substitution_data, function_name)
-- Second round of temporary substitutions, in case any formatting was added by the main substitution process. However, don't do this if the section contains formatting already (as it would have had to have been escaped to reach this stage, and therefore should be given as raw text).
if sub and subbedChars then
local noSub
for _, pattern in ipairs(require("Module:languages/data/patterns")) do
if match(section, pattern .. "%z?") then
noSub = true
end
end
if not noSub then
sub, subbedChars = doTempSubstitutions(sub, subbedChars, keepCarets, true)
end
end
if (not sub) or sub_fail then
text = sub
fail = sub_fail
cats = sub_cats or {}
break
end
text = sub and gsub(text, pattern_escape(section), replacement_escape(sub), 1) or text
if type(sub_cats) == "table" then
for _, cat in ipairs(sub_cats) do
insert(cats, cat)
end
end
end
end
-- Trim, unless there are only spacing characters, while ignoring any final formatting characters.
text = text and text:gsub("^([\128-\191\244]*)%s+(%S)", "%1%2")
:gsub("(%S)%s+([\128-\191\244]*)$", "%1%2")
-- Remove duplicate categories.
if #cats > 1 then
cats = remove_duplicates(cats)
end
return text, fail, cats, subbedChars
end
-- Process carets (and any escapes). Default to simple removal, if no pattern/replacement is given.
local function processCarets(text, pattern, repl)
local rep
repeat
text, rep = gsub(text, "\\\\(\\*^)", "\3%1")
until rep == 0
return text:gsub("\\^", "\4")
:gsub(pattern or "%^", repl or "")
:gsub("\3", "\\")
:gsub("\4", "^")
end
-- Remove carets if they are used to capitalize parts of transliterations (unless they have been escaped).
local function removeCarets(text, sc)
if not sc:hasCapitalization() and sc:isTransliterated() and text:find("^", 1, true) then
return processCarets(text)
else
return text
end
end
local Language = {}
--[==[Returns the language code of the language. Example: {{code|lua|"fr"}} for French.]==]
function Language:getCode()
return self._code
end
--[==[Returns the canonical name of the language. This is the name used to represent that language on Wiktionary, and is guaranteed to be unique to that language alone. Example: {{code|lua|"French"}} for French.]==]
function Language:getCanonicalName()
local name = self._name
if name == nil then
name = self._data[1]
self._name = name
end
return name
end
--[==[
Return the display form of the language. The display form of a language, family or script is the form it takes when
appearing as the <code><var>source</var></code> in categories such as <code>English terms derived from
<var>source</var></code> or <code>English given names from <var>source</var></code>, and is also the displayed text
in {makeCategoryLink()} links. For full and etymology-only languages, this is the same as the canonical name, but
for families, it reads <code>"<var>name</var> languages"</code> (e.g. {"Indo-Iranian languages"}), and for scripts,
it reads <code>"<var>name</var> script"</code> (e.g. {"Arabic script"}).
]==]
function Language:getDisplayForm()
local form = self._displayForm
if form == nil then
form = self:getCanonicalName()
-- Add article and " substrate" to substrates that lack them.
if self:getFamilyCode() == "qfa-sub" then
if not (match(form, "^[Tt]he ") or match(form, "^[Aa] ")) then
form = "a " .. form
end
if not match(form, "[Ss]ubstrate") then
form = form .. " substrate"
end
end
self._displayForm = form
end
return form
end
--[==[Returns the value which should be used in the HTML lang= attribute for tagged text in the language.]==]
function Language:getHTMLAttribute(sc, region)
local code = self._code
if not find(code, "-", 1, true) then
return code .. "-" .. sc:getCode() .. (region and "-" .. region or "")
end
local parent = self:getParent()
region = region or match(code, "%f[%u][%u-]+%f[%U]")
if parent then
return parent:getHTMLAttribute(sc, region)
end
-- TODO: ISO family codes can also be used.
return "mis-" .. sc:getCode() .. (region and "-" .. region or "")
end
--[==[Returns a table of the aliases that the language is known by, excluding the canonical name. Aliases are synonyms for the language in question. The names are not guaranteed to be unique, in that sometimes more than one language is known by the same name. Example: {{code|lua|{"High German", "New High German", "Deutsch"} }} for [[:Category:German language|German]].]==]
function Language:getAliases()
self:loadInExtraData()
return require(language_like_module).getAliases(self)
end
--[==[
Return a table of the known subvarieties of a given language, excluding subvarieties that have been given
explicit etymology-only language codes. The names are not guaranteed to be unique, in that sometimes a given name
refers to a subvariety of more than one language. Example: {{code|lua|{"Southern Aymara", "Central Aymara"} }} for
[[:Category:Aymara language|Aymara]]. Note that the returned value can have nested tables in it, when a subvariety
goes by more than one name. Example: {{code|lua|{"North Azerbaijani", "South Azerbaijani", {"Afshar", "Afshari",
"Afshar Azerbaijani", "Afchar"}, {"Qashqa'i", "Qashqai", "Kashkay"}, "Sonqor"} }} for
[[:Category:Azerbaijani language|Azerbaijani]]. Here, for example, Afshar, Afshari, Afshar Azerbaijani and Afchar
all refer to the same subvariety, whose preferred name is Afshar (the one listed first). To avoid a return value
with nested tables in it, specify a non-{{code|lua|nil}} value for the <code>flatten</code> parameter; in that case,
the return value would be {{code|lua|{"North Azerbaijani", "South Azerbaijani", "Afshar", "Afshari",
"Afshar Azerbaijani", "Afchar", "Qashqa'i", "Qashqai", "Kashkay", "Sonqor"} }}.
]==]
function Language:getVarieties(flatten)
self:loadInExtraData()
return require(language_like_module).getVarieties(self, flatten)
end
--[==[Returns a table of the "other names" that the language is known by, which are listed in the <code>otherNames</code> field. It should be noted that the <code>otherNames</code> field itself is deprecated, and entries listed there should eventually be moved to either <code>aliases</code> or <code>varieties</code>.]==]
function Language:getOtherNames() -- To be eventually removed, once there are no more uses of the `otherNames` field.
self:loadInExtraData()
return require(language_like_module).getOtherNames(self)
end
--[==[
Return a combined table of the canonical name, aliases, varieties and other names of a given language.]==]
function Language:getAllNames()
self:loadInExtraData()
return require(language_like_module).getAllNames(self)
end
--[==[Returns a table of types as a lookup table (with the types as keys).
The possible types are
* {language}: This is a language, either full or etymology-only.
* {full}: This is a "full" (not etymology-only) language, i.e. the union of {regular}, {reconstructed} and
{appendix-constructed}. Note that the types {full} and {etymology-only} also exist for families, so if you
want to check specifically for a full language and you have an object that might be a family, you should
use {{lua|hasType("language", "full")}} and not simply {{lua|hasType("full")}}.
* {etymology-only}: This is an etymology-only (not full) language, whose parent is another etymology-only
language or a full language. Note that the types {full} and {etymology-only} also exist for
families, so if you want to check specifically for an etymology-only language and you have an
object that might be a family, you should use {{lua|hasType("language", "etymology-only")}}
and not simply {{lua|hasType("etymology-only")}}.
* {regular}: This indicates a full language that is attested according to [[WT:CFI]] and therefore permitted
in the main namespace. There may also be reconstructed terms for the language, which are placed in
the {Reconstruction} namespace and must be prefixed with * to indicate a reconstruction. Most full
languages are natural (not constructed) languages, but a few constructed languages (e.g. Esperanto
and Volapük, among others) are also allowed in the mainspace and considered regular languages.
* {reconstructed}: This language is not attested according to [[WT:CFI]], and therefore is allowed only in the
{Reconstruction} namespace. All terms in this language are reconstructed, and must be prefixed
with *. Languages such as Proto-Indo-European and Proto-Germanic are in this category.
* {appendix-constructed}: This language is attested but does not meet the additional requirements set out for
constructed languages ([[WT:CFI#Constructed languages]]). Its entries must therefore
be in the Appendix namespace, but they are not reconstructed and therefore should
not have * prefixed in links.
]==]
function Language:getTypes()
local types = self._types
if types == nil then
types = {language = true}
if self:getFullCode() == self._code then
types.full = true
else
types["etymology-only"] = true
end
for t in gmatch(self._data.type, "[^,]+") do
types[t] = true
end
self._types = types
end
return types
end
--[==[Given a list of types as strings, returns true if the language has all of them.]==]
function Language:hasType(...)
Language.hasType = require(language_like_module).hasType
return self:hasType(...)
end
--[==[Returns a table containing <code>WikimediaLanguage</code> objects (see [[Module:wikimedia languages]]), which represent languages and their codes as they are used in Wikimedia projects for interwiki linking and such. More than one object may be returned, as a single Wiktionary language may correspond to multiple Wikimedia languages. For example, Wiktionary's single code <code>sh</code> (Serbo-Croatian) maps to four Wikimedia codes: <code>sh</code> (Serbo-Croatian), <code>bs</code> (Bosnian), <code>hr</code> (Croatian) and <code>sr</code> (Serbian).
The code for the Wikimedia language is retrieved from the <code>wikimedia_codes</code> property in the data modules. If that property is not present, the code of the current language is used. If none of the available codes is actually a valid Wikimedia code, an empty table is returned.]==]
function Language:getWikimediaLanguages()
local wm_langs = self._wikimediaLanguageObjects
if wm_langs == nil then
local codes = self:getWikimediaLanguageCodes()
wm_langs = {}
for i = 1, #codes do
wm_langs[i] = get_wikimedia_lang(codes[i])
end
self._wikimediaLanguageObjects = wm_langs
end
return wm_langs
end
function Language:getWikimediaLanguageCodes()
local wm_langs = self._wikimediaLanguageCodes
if wm_langs == nil then
wm_langs = self._data.wikimedia_codes
wm_langs = wm_langs and split(wm_langs, ",", true, true) or {self._code}
self._wikimediaLanguageCodes = wm_langs
end
return wm_langs
end
--[==[
Returns the name of the Wikipedia article for the language. `project` specifies the language and project to retrieve
the article from, defaulting to {"enwiki"} for the English Wikipedia. Normally if specified it should be the project
code for a specific-language Wikipedia e.g. "zhwiki" for the Chinese Wikipedia, but it can be any project, including
non-Wikipedia ones. If the project is the English Wikipedia and the property {wikipedia_article} is present in the data
module it will be used first. In all other cases, a sitelink will be generated from {:getWikidataItem} (if set). The
resulting value (or lack of value) is cached so that subsequent calls are fast. If no value could be determined, and
`noCategoryFallback` is {false}, {:getCategoryName} is used as fallback; otherwise, {nil} is returned. Note that if
`noCategoryFallback` is {nil} or omitted, it defaults to {false} if the project is the English Wikipedia, otherwise
to {true}. In other words, under normal circumstances, if the English Wikipedia article couldn't be retrieved, the
return value will fall back to a link to the language's category, but this won't normally happen for any other project.
]==]
function Language:getWikipediaArticle(noCategoryFallback, project)
Language.getWikipediaArticle = require(language_like_module).getWikipediaArticle
return self:getWikipediaArticle(noCategoryFallback, project)
end
function Language:makeWikipediaLink()
return "[[w:" .. self:getWikipediaArticle() .. "|" .. self:getCanonicalName() .. "]]"
end
--[==[Returns the name of the Wikimedia Commons category page for the language.]==]
function Language:getCommonsCategory()
Language.getCommonsCategory = require(language_like_module).getCommonsCategory
return self:getCommonsCategory()
end
--[==[Returns the Wikidata item id for the language or <code>nil</code>. This corresponds to the the second field in the data modules.]==]
function Language:getWikidataItem()
Language.getWikidataItem = require(language_like_module).getWikidataItem
return self:getWikidataItem()
end
--[==[Returns a table of <code>Script</code> objects for all scripts that the language is written in. See [[Module:scripts]].]==]
function Language:getScripts()
local scripts = self._scriptObjects
if scripts == nil then
local codes = self:getScriptCodes()
if codes[1] == "All" then
scripts = load_data("Module:scripts/data")
else
scripts = {}
for i = 1, #codes do
scripts[i] = get_script(codes[i])
end
end
self._scriptObjects = scripts
end
return scripts
end
--[==[Returns the table of script codes in the language's data file.]==]
function Language:getScriptCodes()
local scripts = self._scriptCodes
if scripts == nil then
scripts = self._data[4]
if scripts then
local codes, n = {}, 0
for code in gmatch(scripts, "[^,]+") do
n = n + 1
-- Special handling of "Hants", which represents "Hani", "Hant" and "Hans" collectively.
if code == "Hants" then
codes[n] = "Hani"
codes[n + 1] = "Hant"
codes[n + 2] = "Hans"
n = n + 2
else
codes[n] = code
end
end
scripts = codes
else
scripts = {"None"}
end
self._scriptCodes = scripts
end
return scripts
end
--[==[Given some text, this function iterates through the scripts of a given language and tries to find the script that best matches the text. It returns a {{code|lua|Script}} object representing the script. If no match is found at all, it returns the {{code|lua|None}} script object.]==]
function Language:findBestScript(text, forceDetect)
if not text or text == "" or text == "-" then
return get_script("None")
end
-- Differs from table returned by getScriptCodes, as Hants is not normalized into its constituents.
local codes = self._bestScriptCodes
if codes == nil then
codes = self._data[4]
codes = codes and split(codes, ",", true, true) or {"None"}
self._bestScriptCodes = codes
end
local first_sc = codes[1]
if first_sc == "All" then
return find_best_script_without_lang(text)
end
local codes_len = #codes
if not (forceDetect or first_sc == "Hants" or codes_len > 1) then
first_sc = get_script(first_sc)
local charset = first_sc.characters
return charset and umatch(text, "[" .. charset .. "]") and first_sc or get_script("None")
end
-- Remove all formatting characters.
text = get_plaintext(text)
-- Remove all spaces and any ASCII punctuation. Some non-ASCII punctuation is script-specific, so can't be removed.
text = ugsub(text, "[%s!\"#%%&'()*,%-./:;?@[\\%]_{}]+", "")
if #text == 0 then
return get_script("None")
end
-- Try to match every script against the text,
-- and return the one with the most matching characters.
local bestcount, bestscript, length = 0
for i = 1, codes_len do
local sc = codes[i]
-- Special case for "Hants", which is a special code that represents whichever of "Hant" or "Hans" best matches, or "Hani" if they match equally. This avoids having to list all three. In addition, "Hants" will be treated as the best match if there is at least one matching character, under the assumption that a Han script is desirable in terms that contain a mix of Han and other scripts (not counting those which use Jpan or Kore).
if sc == "Hants" then
local Hani = get_script("Hani")
if not Hant_chars then
Hant_chars = load_data("Module:zh/data/ts")
Hans_chars = load_data("Module:zh/data/st")
end
local t, s, found = 0, 0
-- This is faster than using mw.ustring.gmatch directly.
for ch in gmatch(ugsub(text, "[" .. Hani.characters .. "]", "\255%0"), "\255(.[\128-\191]*)") do
found = true
if Hant_chars[ch] then
t = t + 1
if Hans_chars[ch] then
s = s + 1
end
elseif Hans_chars[ch] then
s = s + 1
else
t, s = t + 1, s + 1
end
end
if found then
if t == s then
return Hani
end
return get_script(t > s and "Hant" or "Hans")
end
else
sc = get_script(sc)
if not length then
length = ulen(text)
end
-- Count characters by removing everything in the script's charset and comparing to the original length.
local charset = sc.characters
local count = charset and length - ulen(ugsub(text, "[" .. charset .. "]+", "")) or 0
if count >= length then
return sc
elseif count > bestcount then
bestcount = count
bestscript = sc
end
end
end
-- Return best matching script, or otherwise None.
return bestscript or get_script("None")
end
--[==[Returns a <code>Family</code> object for the language family that the language belongs to. See [[Module:families]].]==]
function Language:getFamily()
local family = self._familyObject
if family == nil then
family = self:getFamilyCode()
-- If the value is nil, it's cached as false.
family = family and get_family(family) or false
self._familyObject = family
end
return family or nil
end
--[==[Returns the family code in the language's data file.]==]
function Language:getFamilyCode()
local family = self._familyCode
if family == nil then
-- If the value is nil, it's cached as false.
family = self._data[3] or false
self._familyCode = family
end
return family or nil
end
function Language:getFamilyName()
local family = self._familyName
if family == nil then
family = self:getFamily()
-- If the value is nil, it's cached as false.
family = family and family:getCanonicalName() or false
self._familyName = family
end
return family or nil
end
--[==[Check whether the language belongs to `family` (which can be a family code or object). A list of objects can be given in place of `family`; in that case, return true if the language belongs to any of the specified families. Note that some languages (in particular, certain creoles) can have multiple immediate ancestors potentially belonging to different families; in that case, return true if the language belongs to any of the specified families.]==]
function Language:inFamily(...)
--check_object("family", nil, ...)
for _, family in ipairs{...} do
if type(family) == "table" then
family = family:getCode()
end
local self_family_code = self:getFamilyCode()
if self_family_code == nil then
return false
elseif self_family_code == family then
return true
end
local self_family = self:getFamily()
if self_family:inFamily(family) then
return true
-- If the family isn't a real family (e.g. creoles) check any ancestors.
elseif self_family:getFamilyCode() == "qfa-not" then
local ancestors = self:getAncestors()
for _, ancestor in ipairs(ancestors) do
if ancestor:inFamily(family) then
return true
end
end
end
end
return false
end
function Language:getParent()
local parent = self._parentObject
if parent == nil then
parent = self:getParentCode()
-- If the value is nil, it's cached as false.
parent = parent and get_by_code(parent, nil, true, true) or false
self._parentObject = parent
end
return parent or nil
end
function Language:getParentCode()
local parent = self._parentCode
if parent == nil then
-- If the value is nil, it's cached as false.
parent = self._data.parent or false
self._parentCode = parent
end
return parent or nil
end
function Language:getParentName()
local parent = self._parentName
if parent == nil then
parent = self:getParent()
-- If the value is nil, it's cached as false.
parent = parent and parent:getCanonicalName() or false
self._parentName = parent
end
return parent or nil
end
function Language:getParentChain()
local chain = self._parentChain
if chain == nil then
chain = {}
local parent, n = self:getParent(), 0
while parent do
n = n + 1
chain[n] = parent
parent = parent:getParent()
end
self._parentChain = chain
end
return chain
end
function Language:hasParent(...)
--check_object("language", nil, ...)
for _, otherlang in ipairs{...} do
for _, parent in ipairs(self:getParentChain()) do
if (type(otherlang) == "string" and otherlang or otherlang:getCode()) == parent:getCode() then
return true
end
end
end
return false
end
--[==[
If the language is etymology-only, this iterates through parents until a full language or family is found, and the
corresponding object is returned. If the language is a full language, then it simply returns itself.
]==]
function Language:getFull()
local full = self._fullObject
if full == nil then
full = self:getFullCode()
full = full == self._code and self or get_by_code(full)
self._fullObject = full
end
return full
end
--[==[
If the language is an etymology-only language, this iterates through parents until a full language or family is
found, and the corresponding code is returned. If the language is a full language, then it simply returns the
language code.
]==]
function Language:getFullCode()
return self._fullCode or self._code
end
--[==[
If the language is an etymology-only language, this iterates through parents until a full language or family is
found, and the corresponding canonical name is returned. If the language is a full language, then it simply returns
the canonical name of the language.
]==]
function Language:getFullName()
local full = self._fullName
if full == nil then
full = self:getFull():getCanonicalName()
self._fullName = full
end
return full
end
--[==[Returns a table of <code class="nf">Language</code> objects for all languages that this language is directly descended from. Generally this is only a single language, but creoles, pidgins and mixed languages can have multiple ancestors.]==]
function Language:getAncestors()
local ancestors = self._ancestorObjects
if ancestors == nil then
ancestors = {}
local ancestor_codes = self:getAncestorCodes()
if #ancestor_codes > 0 then
for _, ancestor in ipairs(ancestor_codes) do
insert(ancestors, get_by_code(ancestor, nil, true))
end
else
local fam = self:getFamily()
local protoLang = fam and fam:getProtoLanguage() or nil
-- For the cases where the current language is the proto-language
-- of its family, or an etymology-only language that is ancestral to that
-- proto-language, we need to step up a level higher right from the
-- start.
if protoLang and (
protoLang:getCode() == self._code or
(self:hasType("etymology-only") and protoLang:hasAncestor(self))
) then
fam = fam:getFamily()
protoLang = fam and fam:getProtoLanguage() or nil
end
while not protoLang and not (not fam or fam:getCode() == "qfa-not") do
fam = fam:getFamily()
protoLang = fam and fam:getProtoLanguage() or nil
end
insert(ancestors, protoLang)
end
self._ancestorObjects = ancestors
end
return ancestors
end
do
-- Avoid a language being its own ancestor via class inheritance. We only need to check for this if the language has inherited an ancestor table from its parent, because we never want to drop ancestors that have been explicitly set in the data.
-- Recursively iterate over ancestors until we either find self or run out. If self is found, return true.
local function check_ancestor(self, lang)
local codes = lang:getAncestorCodes()
if not codes then
return nil
end
for i = 1, #codes do
local code = codes[i]
if code == self._code then
return true
end
local anc = get_by_code(code, nil, true)
if check_ancestor(self, anc) then
return true
end
end
end
--[==[Returns a table of <code class="nf">Language</code> codes for all languages that this language is directly descended from. Generally this is only a single language, but creoles, pidgins and mixed languages can have multiple ancestors.]==]
function Language:getAncestorCodes()
if self._ancestorCodes then
return self._ancestorCodes
end
local data = self._data
local codes = data.ancestors
if codes == nil then
codes = {}
self._ancestorCodes = codes
return codes
end
codes = split(codes, ",", true, true)
self._ancestorCodes = codes
-- If there are no codes or the ancestors weren't inherited data, there's nothing left to check.
if #codes == 0 or self:getData(false, "raw").ancestors ~= nil then
return codes
end
local i, code = 1
while i <= #codes do
code = codes[i]
if check_ancestor(self, self) then
remove(codes, i)
else
i = i + 1
end
end
return codes
end
end
--[==[Given a list of language objects or codes, returns true if at least one of them is an ancestor. This includes any etymology-only children of that ancestor. If the language's ancestor(s) are etymology-only languages, it will also return true for those language parent(s) (e.g. if Vulgar Latin is the ancestor, it will also return true for its parent, Latin). However, a parent is excluded from this if the ancestor is also ancestral to that parent (e.g. if Classical Persian is the ancestor, Persian would return false, because Classical Persian is also ancestral to Persian).]==]
function Language:hasAncestor(...)
--check_object("language", nil, ...)
local function iterateOverAncestorTree(node, func, parent_check)
local ancestors = node:getAncestors()
local ancestorsParents = {}
for _, ancestor in ipairs(ancestors) do
local ret = func(ancestor) or iterateOverAncestorTree(ancestor, func, parent_check)
if ret then
return ret
end
end
-- Check the parents of any ancestors. We don't do this if checking the parents of the other language, so that we exclude any etymology-only children of those parents that are not directly related (e.g. if the ancestor is Vulgar Latin and we are checking New Latin, we want it to return false because they are on different ancestral branches. As such, if we're already checking the parent of New Latin (Latin) we don't want to compare it to the parent of the ancestor (Latin), as this would be a false positive; it should be one or the other).
if not parent_check then
return nil
end
for _, ancestor in ipairs(ancestors) do
local ancestorParents = ancestor:getParentChain()
for _, ancestorParent in ipairs(ancestorParents) do
if ancestorParent:getCode() == self._code or ancestorParent:hasAncestor(ancestor) then
break
else
insert(ancestorsParents, ancestorParent)
end
end
end
for _, ancestorParent in ipairs(ancestorsParents) do
local ret = func(ancestorParent)
if ret then
return ret
end
end
end
local function do_iteration(otherlang, parent_check)
-- otherlang can't be self
if (type(otherlang) == "string" and otherlang or otherlang:getCode()) == self._code then
return false
end
repeat
if iterateOverAncestorTree(
self,
function(ancestor)
return ancestor:getCode() == (type(otherlang) == "string" and otherlang or otherlang:getCode())
end,
parent_check
) then
return true
elseif type(otherlang) == "string" then
otherlang = get_by_code(otherlang, nil, true)
end
otherlang = otherlang:getParent()
parent_check = false
until not otherlang
end
local parent_check = true
for _, otherlang in ipairs{...} do
local ret = do_iteration(otherlang, parent_check)
if ret then
return true
end
end
return false
end
function Language:getAncestorChain()
local chain = self._ancestorChain
if chain == nil then
chain = {}
local step = self
while true do
local ancestors = step:getAncestors()
step = #ancestors == 1 and ancestors[1] or nil
if not step then break end
insert(chain, 1, step)
end
self._ancestorChain = chain
end
return chain
end
local function fetch_descendants(self, fmt)
local descendants, family = {}, self:getFamily()
-- Iterate over all three datasets.
for _, data in ipairs{
require("Module:languages/code to canonical name"),
require("Module:etymology languages/code to canonical name"),
require("Module:families/code to canonical name"),
} do
for code in pairs(data) do
local lang = get_by_code(code, nil, true, true)
-- Test for a descendant. Earlier tests weed out most candidates, while the more intensive tests are only used sparingly.
if (
code ~= self._code and -- Not self.
lang:inFamily(family) and -- In the same family.
(
family:getProtoLanguageCode() == self._code or -- Self is the protolanguage.
self:hasDescendant(lang) or -- Full hasDescendant check.
(lang:getFullCode() == self._code and not self:hasAncestor(lang)) -- Etymology-only child which isn't an ancestor.
)
) then
if fmt == "object" then
insert(descendants, lang)
elseif fmt == "code" then
insert(descendants, code)
elseif fmt == "name" then
insert(descendants, lang:getCanonicalName())
end
end
end
end
return descendants
end
function Language:getDescendants()
local descendants = self._descendantObjects
if descendants == nil then
descendants = fetch_descendants(self, "object")
self._descendantObjects = descendants
end
return descendants
end
function Language:getDescendantCodes()
local descendants = self._descendantCodes
if descendants == nil then
descendants = fetch_descendants(self, "code")
self._descendantCodes = descendants
end
return descendants
end
function Language:getDescendantNames()
local descendants = self._descendantNames
if descendants == nil then
descendants = fetch_descendants(self, "name")
self._descendantNames = descendants
end
return descendants
end
function Language:hasDescendant(...)
for _, lang in ipairs{...} do
if type(lang) == "string" then
lang = get_by_code(lang, nil, true)
end
if lang:hasAncestor(self) then
return true
end
end
return false
end
local function fetch_children(self, fmt)
local m_etym_data = require("Module:etymology languages/data")
local self_code, children = self._code, {}
for code, lang in pairs(m_etym_data) do
local _lang = lang
repeat
local parent = _lang.parent
if parent == self_code then
if fmt == "object" then
insert(children, get_by_code(code, nil, true))
elseif fmt == "code" then
insert(children, code)
elseif fmt == "name" then
insert(children, lang[1])
end
break
end
_lang = m_etym_data[parent]
until not _lang
end
return children
end
function Language:getChildren()
local children = self._childObjects
if children == nil then
children = fetch_children(self, "object")
self._childObjects = children
end
return children
end
function Language:getChildrenCodes()
local children = self._childCodes
if children == nil then
children = fetch_children(self, "code")
self._childCodes = children
end
return children
end
function Language:getChildrenNames()
local children = self._childNames
if children == nil then
children = fetch_children(self, "name")
self._childNames = children
end
return children
end
function Language:hasChild(...)
local lang = ...
if not lang then
return false
elseif type(lang) == "string" then
lang = get_by_code(lang, nil, true)
end
if lang:hasParent(self) then
return true
end
return self:hasChild(select(2, ...))
end
--[==[Returns the name of the main category of that language. Example: {{code|lua|"French language"}} for French, whose category is at [[:Category:French language]]. Unless optional argument <code>nocap</code> is given, the language name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the language name is lowercase and the returned value of this function is used in the middle of a sentence.]==]
function Language:getCategoryName(nocap)
local name = self._categoryName
if name == nil then
name = self:getCanonicalName()
-- Only add " language" if a full language.
if self:hasType("full") then
-- Unless the canonical name already ends with "language", "lect" or their derivatives, add " language".
--if not (match(name, "[Ll]anguage$") or match(name, "[Ll]ect$")) then
if not (match(name, "^ภาษา") or match(name, "^ภาษณ์")) then
name = "ภาษา" .. name
end
end
self._categoryName = name
end
if nocap then
return name
end
return mw.getContentLanguage():ucfirst(name)
end
--[==[Creates a link to the category; the link text is the canonical name.]==]
function Language:makeCategoryLink()
return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]"
end
function Language:getStandardCharacters(sc)
local standard_chars = self._data.standardChars
if type(standard_chars) ~= "table" then
return standard_chars
elseif sc and type(sc) ~= "string" then
check_object("script", nil, sc)
sc = sc:getCode()
end
if (not sc) or sc == "None" then
local scripts = {}
for _, script in pairs(standard_chars) do
insert(scripts, script)
end
return concat(scripts)
end
if standard_chars[sc] then
return standard_chars[sc] .. (standard_chars[1] or "")
end
end
--[==[Make the entry name (i.e. the correct page name).]==]
function Language:makeEntryName(text, sc)
if (not text) or text == "" then
return text, nil, {}
end
-- Set `unsupported` as true if certain conditions are met.
local unsupported
-- Check if there's an unsupported character. \239\191\189 is the replacement character U+FFFD, which can't be typed directly here due to an abuse filter. Unix-style dot-slash notation is also unsupported, as it is used for relative paths in links, as are 3 or more consecutive tildes.
-- Note: match is faster with magic characters/charsets; find is faster with plaintext.
if (
match(text, "[#<>%[%]_{|}]") or
find(text, "\239\191\189") or
match(text, "%f[^%z/]%.%.?%f[%z/]") or
find(text, "~~~")
) then
unsupported = true
-- If it looks like an interwiki link.
elseif find(text, ":") then
local prefix = gsub(text, "^:*(.-):.*", ulower)
if (
load_data("Module:data/namespaces")[prefix] or
load_data("Module:data/interwikis")[prefix]
) then
unsupported = true
end
end
-- Check if the text is a listed unsupported title.
local unsupportedTitles = load_data("Module:links/data").unsupported_titles
if unsupportedTitles[text] then
return "ชื่อไม่รองรับ/" .. unsupportedTitles[text], nil, {}
end
sc = checkScript(text, self, sc)
local fail, cats
text = normalize(text, sc)
text, fail, cats = iterateSectionSubstitutions(text, nil, nil, self, sc, self._data.entry_name, "makeEntryName")
text = umatch(text, "^[¿¡]?(.-[^%s%p].-)%s*[؟?!;՛՜ ՞ ՟?!︖︕।॥။၊་།]?$") or text
-- Escape unsupported characters so they can be used in titles. ` is used as a delimiter for this, so a raw use of it in an unsupported title is also escaped here to prevent interference; this is only done with unsupported titles, though, so inclusion won't in itself mean a title is treated as unsupported (which is why it's excluded from the earlier test).
if unsupported then
local unsupported_characters = load_data("Module:links/data").unsupported_characters
text = text:gsub("[#<>%[%]_`{|}\239]\191?\189?", unsupported_characters)
:gsub("%f[^%z/]%.%.?%f[%z/]", function(m)
return gsub(m, "%.", "`period`")
end)
:gsub("~~~+", function(m)
return gsub(m, "~", "`tilde`")
end)
text = "ชื่อไม่รองรับ/" .. text
end
return text, fail, cats
end
--[==[Generates alternative forms using a specified method, and returns them as a table. If no method is specified, returns a table containing only the input term.]==]
function Language:generateForms(text, sc)
local generate_forms = self._data.generate_forms
if generate_forms == nil then
return {text}
end
sc = checkScript(text, self, sc)
return require("Module:" .. self._data.generate_forms).generateForms(text, self._code, sc:getCode())
end
--[==[Creates a sort key for the given entry name, following the rules appropriate for the language. This removes diacritical marks from the entry name if they are not considered significant for sorting, and may perform some other changes. Any initial hyphen is also removed, and anything parentheses is removed as well.
The <code>sort_key</code> setting for each language in the data modules defines the replacements made by this function, or it gives the name of the module that takes the entry name and returns a sortkey.]==]
function Language:makeSortKey(text, sc)
if (not text) or text == "" then
return text, nil, {}
end
if match(text, "<[^<>]+>") then
track("track HTML tag")
end
-- Remove directional characters, soft hyphens, strip markers and HTML tags.
text = ugsub(text, "[\194\173\226\128\170-\226\128\174\226\129\166-\226\129\169]", "")
text = gsub(unstrip(text), "<[^<>]+>", "")
text = decode_uri(text, "PATH")
text = checkNoEntities(self, text)
-- Remove initial hyphens and * unless the term only consists of spacing + punctuation characters.
text = ugsub(text, "^([-]*)[-־ـ᠊*]+([-]*)(.*[^%s%p].*)", "%1%2%3")
sc = checkScript(text, self, sc)
text = normalize(text, sc)
text = removeCarets(text, sc)
-- For languages with dotted dotless i, ensure that "İ" is sorted as "i", and "I" is sorted as "ı".
if self:hasDottedDotlessI() then
text = gsub(text, "I\204\135", "i") -- decomposed "İ"
:gsub("I", "ı")
text = sc:toFixedNFD(text)
end
-- Convert to lowercase, make the sortkey, then convert to uppercase. Where the language has dotted dotless i, it is usually not necessary to convert "i" to "İ" and "ı" to "I" first, because "I" will always be interpreted as conventional "I" (not dotless "İ") by any sorting algorithms, which will have been taken into account by the sortkey substitutions themselves. However, if no sortkey substitutions have been specified, then conversion is necessary so as to prevent "i" and "ı" both being sorted as "I".
-- An exception is made for scripts that (sometimes) sort by scraping page content, as that means they are sensitive to changes in capitalization (as it changes the target page).
local fail, cats
if not sc:sortByScraping() then
text = ulower(text)
end
local sort_key = self._data.sort_key
text, fail, cats = iterateSectionSubstitutions(text, nil, nil, self, sc, sort_key, "makeSortKey")
if not sc:sortByScraping() then
if self:hasDottedDotlessI() and not sort_key then
text = gsub(gsub(text, "ı", "I"), "i", "İ")
text = sc:toFixedNFC(text)
end
text = uupper(text)
end
-- Remove parentheses, as long as they are either preceded or followed by something.
text = gsub(text, "(.)[()]+", "%1")
:gsub("[()]+(.)", "%1")
text = escape_risky_characters(text)
return text, fail, cats
end
--[==[Create the form used as as a basis for display text and transliteration.]==]
local function processDisplayText(text, self, sc, keepCarets, keepPrefixes)
local subbedChars = {}
text, subbedChars = doTempSubstitutions(text, subbedChars, keepCarets)
text = decode_uri(text, "PATH")
text = checkNoEntities(self, text)
sc = checkScript(text, self, sc)
local fail, cats
text = normalize(text, sc)
text, fail, cats, subbedChars = iterateSectionSubstitutions(text, subbedChars, keepCarets, self, sc, self._data.display_text, "makeDisplayText")
text = removeCarets(text, sc)
-- Remove any interwiki link prefixes (unless they have been escaped or this has been disabled).
if find(text, ":") and not keepPrefixes then
local rep
repeat
text, rep = gsub(text, "\\\\(\\*:)", "\3%1")
until rep == 0
text = gsub(text, "\\:", "\4")
while true do
local prefix = gsub(text, "^(.-):.+", function(m1)
return gsub(m1, "\244[\128-\191]*", "")
end)
if not prefix or prefix == text then
break
end
local lower_prefix = ulower(prefix)
if not (load_data("Module:data/interwikis")[lower_prefix] or prefix == "") then
break
end
text = gsub(text, "^(.-):(.*)", function(m1, m2)
local ret = {}
for subbedChar in gmatch(m1, "\244[\128-\191]*") do
insert(ret, subbedChar)
end
return concat(ret) .. m2
end)
end
text = gsub(text, "\3", "\\")
:gsub("\4", ":")
end
return text, fail, cats, subbedChars
end
--[==[Make the display text (i.e. what is displayed on the page).]==]
function Language:makeDisplayText(text, sc, keepPrefixes)
if (not text) or text == "" then
return text, nil, {}
end
local fail, cats, subbedChars
text, fail, cats, subbedChars = processDisplayText(text, self, sc, nil, keepPrefixes)
text = escape_risky_characters(text)
return undoTempSubstitutions(text, subbedChars), fail, cats
end
--[==[Transliterates the text from the given script into the Latin script (see [[Wiktionary:Transliteration and romanization]]). The language must have the <code>translit</code> property for this to work; if it is not present, {{code|lua|nil}} is returned.
Returns three values:
# The transliteration.
# A boolean which indicates whether the transliteration failed for an unexpected reason. If {{code|lua|false}}, then the transliteration either succeeded, or the module is returning nothing in a controlled way (e.g. the input was {{code|lua|"-"}}). Generally, this means that no maintenance action is required. If {{code|lua|true}}, then the transliteration is {{code|lua|nil}} because either the input or output was defective in some way (e.g. [[Module:ar-translit]] will not transliterate non-vocalised inputs, and this module will fail partially-completed transliterations in all languages). Note that this value can be manually set by the transliteration module, so make sure to cross-check to ensure it is accurate.
# A table of categories selected by the transliteration module, which should be in the format expected by {{code|lua|format_categories}} in [[Module:utilities]].
The <code>sc</code> parameter is handled by the transliteration module, and how it is handled is specific to that module. Some transliteration modules may tolerate {{code|lua|nil}} as the script, others require it to be one of the possible scripts that the module can transliterate, and will show an error if it's not one of them. For this reason, the <code>sc</code> parameter should always be provided when writing non-language-specific code.
The <code>module_override</code> parameter is used to override the default module that is used to provide the transliteration. This is useful in cases where you need to demonstrate a particular module in use, but there is no default module yet, or you want to demonstrate an alternative version of a transliteration module before making it official. It should not be used in real modules or templates, only for testing. All uses of this parameter are tracked by [[Wiktionary:Tracking/languages/module_override]].
'''Known bugs''':
* This function assumes {tr(s1) .. tr(s2) == tr(s1 .. s2)}. When this assertion fails, wikitext markups like <nowiki>'''</nowiki> can cause wrong transliterations.
* HTML entities like <code>&apos;</code>, often used to escape wikitext markups, do not work.]==]
function Language:transliterate(text, sc, module_override)
-- If there is no text, or the language doesn't have transliteration data and there's no override, return nil.
if not (self._data.translit or module_override) then
return nil, false, {}
elseif (not text) or text == "" or text == "-" then
return text, false, {}
end
-- If the script is not transliteratable (and no override is given), return nil.
sc = checkScript(text, self, sc)
if not (sc:isTransliterated() or module_override) then
-- temporary tracking to see if/when this gets triggered
track("non-transliterable")
track("non-transliterable/" .. self:getCode())
track("non-transliterable/" .. sc:getCode())
track("non-transliterable/" .. sc:getCode() .. "/" .. self:getCode())
return nil, true, {}
end
-- Remove any strip markers.
text = unstrip(text)
-- Get the display text with the keepCarets flag set.
local fail, cats, subbedChars
text, fail, cats, subbedChars = processDisplayText(text, self, sc, true)
-- Transliterate (using the module override if applicable).
text, fail, cats, subbedChars = iterateSectionSubstitutions(text, subbedChars, true, self, sc, module_override or self._data.translit, "tr")
if not text then
return nil, true, cats
end
-- Incomplete transliterations return nil.
local charset = sc.characters
if charset and umatch(text, "[" .. charset .. "]") then
-- Remove any characters in Latin, which includes Latin characters also included in other scripts (as these are false positives), as well as any PUA substitutions. Anything remaining should only be script code "None" (e.g. numerals).
local check_text = ugsub(text, "[" .. get_script("Latn").characters .. "-]+", "")
-- Set none_is_last_resort_only flag, so that any non-None chars will cause a script other than "None" to be returned.
if find_best_script_without_lang(check_text, true):getCode() ~= "None" then
return nil, true, cats
end
end
text = escape_risky_characters(text)
text = undoTempSubstitutions(text, subbedChars)
-- If the script does not use capitalization, then capitalize any letters of the transliteration which are immediately preceded by a caret (and remove the caret).
if text and not sc:hasCapitalization() and text:find("^", 1, true) then
text = processCarets(text, "%^([\128-\191\244]*%*?)([^\128-\191\244][\128-\191]*)", function(m1, m2)
return m1 .. uupper(m2)
end)
end
-- Track module overrides.
if module_override ~= nil then
track("module_override")
end
fail = text == nil and (not not fail) or false
return text, fail, cats
end
do
local function handle_language_spec(self, spec, sc)
local ret = self["_" .. spec]
if ret == nil then
ret = self._data[spec]
if type(ret) == "string" then
ret = list_to_set(split(ret, ",", true, true))
end
self["_" .. spec] = ret
end
if type(ret) == "table" then
ret = ret[sc:getCode()]
end
return not not ret
end
function Language:overrideManualTranslit(sc)
return handle_language_spec(self, "override_translit", sc)
end
function Language:link_tr(sc)
return handle_language_spec(self, "link_tr", sc)
end
end
--[==[Returns {{code|lua|true}} if the language has a transliteration module, or {{code|lua|false}} if it doesn't.]==]
function Language:hasTranslit()
return not not self._data.translit
end
--[==[Returns {{code|lua|true}} if the language uses the letters I/ı and İ/i, or {{code|lua|false}} if it doesn't.]==]
function Language:hasDottedDotlessI()
return not not self._data.dotted_dotless_i
end
function Language:toJSON(opts)
local entry_name, entry_name_patterns, entry_name_remove_diacritics = self._data.entry_name
if entry_name then
if entry_name.from then
entry_name_patterns = {}
for i, from in ipairs(entry_name.from) do
insert(entry_name_patterns, {from = from, to = entry_name.to[i] or ""})
end
end
entry_name_remove_diacritics = entry_name.remove_diacritics
end
-- mainCode should only end up non-nil if dontCanonicalizeAliases is passed to make_object().
local ret = {
ancestors = self:getAncestorCodes(),
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName("nocap"),
code = self._code,
mainCode = self._mainCode,
parent = self:getParentCode(),
full = self:getFullCode(),
entryNamePatterns = entry_name_patterns,
entryNameRemoveDiacritics = entry_name_remove_diacritics,
family = self:getFamilyCode(),
aliases = self:getAliases(),
varieties = self:getVarieties(),
otherNames = self:getOtherNames(),
scripts = self:getScriptCodes(),
type = keys_to_list(self:getTypes()),
wikimediaLanguages = self:getWikimediaLanguageCodes(),
wikidataItem = self:getWikidataItem(),
wikipediaArticle = self:getWikipediaArticle(true),
}
-- Use `deep_copy` when returning a table, so that there are no editing restrictions imposed by `mw.loadData`.
return opts and opts.lua_table and deep_copy(ret) or to_json(ret, opts)
end
function export.getDataModuleName(code)
local letter = match(code, "^(%l)%l%l?$")
return letter == nil and "languages/data/exceptional" or
#code == 2 and "languages/data/2" or
"languages/data/3/" .. letter
end
get_data_module_name = export.getDataModuleName
function export.getExtraDataModuleName(code)
return get_data_module_name(code) .. "/extra"
end
get_extra_data_module_name = export.getExtraDataModuleName
do
local function make_stack(data)
local key_types = {
[2] = "unique",
aliases = "unique",
otherNames = "unique",
type = "append",
varieties = "unique"
}
local function __index(self, k)
local stack, key_type = getmetatable(self), key_types[k]
-- Data that isn't inherited from the parent.
if key_type == "unique" then
local v = stack[stack[make_stack]][k]
if v == nil then
local layer = stack[0]
if layer then -- Could be false if there's no extra data.
v = layer[k]
end
end
return v
-- Data that is appended by each generation.
elseif key_type == "append" then
local parts, offset, n = {}, 0, stack[make_stack]
for i = 1, n do
local part = stack[i][k]
if part == nil then
offset = offset + 1
else
parts[i - offset] = part
end
end
return offset ~= n and concat(parts, ",") or nil
end
local n = stack[make_stack]
while true do
local layer = stack[n]
if not layer then -- Could be false if there's no extra data.
return nil
end
local v = layer[k]
if v ~= nil then
return v
end
n = n - 1
end
end
local function __newindex()
error("table is read-only")
end
local function __pairs(self)
-- Iterate down the stack, caching keys to avoid duplicate returns.
local stack, seen = getmetatable(self), {}
local n = stack[make_stack]
local iter, state, k, v = pairs(stack[n])
return function()
repeat
repeat
k = iter(state, k)
if k == nil then
n = n - 1
local layer = stack[n]
if not layer then -- Could be false if there's no extra data.
return nil
end
iter, state, k = pairs(layer)
end
until not (k == nil or seen[k])
-- Get the value via a lookup, as the one returned by the
-- iterator will be the raw value from the current layer,
-- which may not be the one __index will return for that
-- key. Also memoize the key in `seen` (even if the lookup
-- returns nil) so that it doesn't get looked up again.
-- TODO: store values in `self`, avoiding the need to create
-- the `seen` table. The iterator will need to iterate over
-- `self` with `next` first to find these on future loops.
v, seen[k] = self[k], true
until v ~= nil
return k, v
end
end
local __ipairs = require(table_module).indexIpairs
function make_stack(data)
local stack = {
data,
[make_stack] = 1, -- stores the length and acts as a sentinel to confirm a given metatable is a stack.
__index = __index,
__newindex = __newindex,
__pairs = __pairs,
__ipairs = __ipairs,
}
stack.__metatable = stack
return setmetatable({}, stack), stack
end
return make_stack(data)
end
local function get_stack(data)
local stack = getmetatable(data)
return stack and type(stack) == "table" and stack[make_stack] and stack or nil
end
--[==[
<span style="color: #BA0000">This function is not for use in entries or other content pages.</span>
Returns a blob of data about the language. The format of this blob is undocumented, and perhaps unstable; it's intended for things like the module's own unit-tests, which are "close friends" with the module and will be kept up-to-date as the format changes. If `extra` is set, any extra data in the relevant `/extra` module will be included. (Note that it will be included anyway if it has already been loaded into the language object.) If `raw` is set, then the returned data will not contain any data inherited from parent objects.
-- Do NOT use these methods!
-- All uses should be pre-approved on the talk page!
]==]
function Language:getData(extra, raw)
if extra then
self:loadInExtraData()
end
local data = self._data
-- If raw is not set, just return the data.
if not raw then
return data
end
local stack = get_stack(data)
-- If there isn't a stack or its length is 1, return the data. Extra data (if any) will be included, as it's stored at key 0 and doesn't affect the reported length.
if stack == nil then
return data
end
local n = stack[make_stack]
if n == 1 then
return data
end
local extra = stack[0]
-- If there isn't any extra data, return the top layer of the stack.
if extra == nil then
return stack[n]
end
-- If there is, return a new stack which has the top layer at key 1 and the extra data at key 0.
data, stack = make_stack(stack[n])
stack[0] = extra
return data
end
function Language:loadInExtraData()
-- Only full languages have extra data.
if not self:hasType("language", "full") then
return
end
local data = self._data
-- If there's no stack, create one.
local stack = get_stack(self._data)
if stack == nil then
data, stack = make_stack(data)
-- If already loaded, return.
elseif stack[0] ~= nil then
return
end
self._data = data
-- Load extra data from the relevant module and add it to the stack at key 0, so that the __index and __pairs metamethods will pick it up, since they iterate down the stack until they run out of layers.
local code = self._code
local modulename = get_extra_data_module_name(code)
-- No data cached as false.
stack[0] = modulename and load_data("Module:" .. modulename)[code] or false
end
function export.makeObject(code, data, dontCanonicalizeAliases)
local data_type = type(data)
if data_type ~= "table" then
error(("bad argument #2 to 'makeObject' (table expected, got %s)"):format(data_type))
end
-- Convert any aliases.
local input_code = code
code = normalize_code(code)
input_code = dontCanonicalizeAliases and input_code or code
local parent
if data.parent then
parent = get_by_code(data.parent, nil, true, true)
else
parent = Language
end
parent.__index = parent
local lang = {_code = input_code}
-- This can only happen if dontCanonicalizeAliases is passed to make_object().
if code ~= input_code then
lang._mainCode = code
end
local parent_data = parent._data
if parent_data == nil then
-- Full code is the same as the code.
lang._fullCode = parent._code or code
else
-- Copy full code.
lang._fullCode = parent._fullCode
local stack = get_stack(parent_data)
if stack == nil then
parent_data, stack = make_stack(parent_data)
end
-- Insert the input data as the new top layer of the stack.
local n = stack[make_stack] + 1
data, stack[n], stack[make_stack] = parent_data, data, n
end
lang._data = data
return setmetatable(lang, parent)
end
make_object = export.makeObject
end
--[==[Finds the language whose code matches the one provided. If it exists, it returns a <code class="nf">Language</code> object representing the language. Otherwise, it returns {{code|lua|nil}}, unless <code class="n">paramForError</code> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{code|lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code. If <code class="n">allowEtymLang</code> is specified, etymology-only language codes are allowed and looked up along with normal language codes. If <code class="n">allowFamily</code> is specified, language family codes are allowed and looked up along with normal language codes.]==]
function export.getByCode(code, paramForError, allowEtymLang, allowFamily)
-- Track uses of paramForError, ultimately so it can be removed, as error-handling should be done by [[Module:parameters]], not here.
if paramForError ~= nil then
track("paramForError")
end
if type(code) ~= "string" then
local typ
if not code then
typ = "nil"
elseif check_object("language", true, code) then
typ = "a language object"
elseif check_object("family", true, code) then
typ = "a family object"
else
typ = "a " .. type(code)
end
error("The function getByCode expects a string as its first argument, but received " .. typ .. ".")
end
local m_data = load_data("Module:languages/data")
if m_data.aliases[code] or m_data.track[code] then
track(code)
end
local norm_code = normalize_code(code)
local modulename = get_data_module_name(norm_code)
-- If modulename is nil, the code is invalid.
if modulename == nil then
return nil
end
-- Get the data, checking for etymology-only languages if allowEtymLang is set.
local data = load_data("Module:" .. modulename)[norm_code] or
allowEtymLang and load_data("Module:etymology languages/data")[norm_code]
-- If no data was found and allowFamily is set, check the family data. If the main family data was found, make the object with [[Module:families]] instead, as family objects have different methods. However, if it's an etymology-only family, use make_object in this module (which handles object inheritance), and the family-specific methods will be inherited from the parent object.
if data == nil and allowFamily then
data = load_data("Module:families/data")[norm_code]
if data ~= nil then
return make_family_object(norm_code, data)
elseif allowEtymLang then
data = load_data("Module:families/data/etymology")[norm_code]
end
end
local retval = code and data and make_object(code, data)
if not retval and paramForError then
require("Module:languages/errorGetBy").code(code, paramForError, allowEtymLang, allowFamily)
end
return retval
end
get_by_code = export.getByCode
--[==[Finds the language whose canonical name (the name used to represent that language on Wiktionary) or other name matches the one provided. If it exists, it returns a <code class="nf">Language</code> object representing the language. Otherwise, it returns {{code|lua|nil}}, unless <code class="n">paramForError</code> is given, in which case an error is generated. If <code class="n">allowEtymLang</code> is specified, etymology-only language codes are allowed and looked up along with normal language codes. If <code class="n">allowFamily</code> is specified, language family codes are allowed and looked up along with normal language codes.
The canonical name of languages should always be unique (it is an error for two languages on Wiktionary to share the same canonical name), so this is guaranteed to give at most one result.
This function is powered by [[Module:languages/canonical names]], which contains a pre-generated mapping of full-language canonical names to codes. It is generated by going through the [[:Category:Language data modules]] for full languages. When <code class="n">allowEtymLang</code> is specified for the above function, [[Module:etymology languages/canonical names]] may also be used, and when <code class="n">allowFamily</code> is specified for the above function, [[Module:families/canonical names]] may also be used.]==]
function export.getByCanonicalName(name, errorIfInvalid, allowEtymLang, allowFamily)
local byName = load_data("Module:languages/canonical names")
local code = byName and byName[name]
if not code and allowEtymLang then
byName = load_data("Module:etymology languages/canonical names")
code = byName and byName[name] or
byName[gsub(name, " [Ss]ubstrate$", "")] or
byName[gsub(name, "^a ", "")] or
byName[gsub(name, "^a ", ""):gsub(" [Ss]ubstrate$", "")] or
-- For etymology families like "ira-pro".
-- FIXME: This is not ideal, as it allows " languages" to be appended to any etymology-only language, too.
byName[match(name, "^กลุ่มภาษา(.*)$")]
end
if not code and allowFamily then
byName = load_data("Module:families/canonical names")
code = byName[name] or byName[match(name, "^กลุ่มภาษา(.*)$")]
end
local retval = code and get_by_code(code, errorIfInvalid, allowEtymLang, allowFamily)
if not retval and errorIfInvalid then
require("Module:languages/errorGetBy").canonicalName(name, allowEtymLang, allowFamily)
end
return retval
end
--[==[Used by [[Module:languages/data/2]] (et al.) and [[Module:etymology languages/data]], [[Module:families/data]], [[Module:families/data/etymology]], [[Module:scripts/data]] and [[Module:writing systems/data]] to finalize the data into the format that is actually returned.]==]
function export.finalizeData(data, main_type, variety)
local fields = {"type"}
if main_type == "language" then
insert(fields, 4) -- script codes
insert(fields, "ancestors")
insert(fields, "link_tr")
insert(fields, "override_translit")
insert(fields, "wikimedia_codes")
elseif main_type == "script" then
insert(fields, 3) -- writing system codes
end -- Families and writing systems have no extra fields to process.
local fields_len = #fields
for _, entity in next, data do
if variety then
-- Move parent from 3 to "parent" and family from "family" to 3. These are different for the sake of convenience, since very few varieties have the family specified, whereas all of them have a parent.
entity.parent, entity[3], entity.family = entity[3], entity.family
-- Give the type "regular" iff not a variety and no other types are assigned.
elseif not entity.type then
entity.type = "regular"
end
for i = 1, fields_len do
local key = fields[i]
local field = entity[key]
if field and type(field) == "string" then
entity[key] = gsub(field, "%s*,%s*", ",")
end
end
end
return data
end
--[==[For backwards compatibility only; modules should require the error themselves.]==]
function export.err(lang_code, param, code_desc, template_tag, not_real_lang)
return require("Module:languages/error")(lang_code, param, code_desc, template_tag, not_real_lang)
end
return export